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Need AM transition ideas please
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<blockquote data-quote="Marguerite" data-source="post: 332706" data-attributes="member: 1991"><p>Keep him aware of exactly how much time he has got, the whole time. Yes, we found that giving warnings of "OK, you have 15 minutes left." "Now you have ten minutes left" was good, but often he would get frustrated with being told this repeatedly and would even say, "You distracted me! I just lost my place," or whatever.</p><p></p><p>Wii Fit is a good ting to play before school. Or Big Brain Academy. But these days I wouldlet my kids know from the beginning, how mi=uch time they have, so they can plan their whole game play.</p><p></p><p>For example, "difficult child 3, we have to leave in an hour and a half. This means that whatever you choose to play, you have to shut it off in an hour and 25 minutes. So what will fit in with this plan?"</p><p>It gives him better control. And yes, using a timer can really help. A large clock can also help, with a Post-It note showing at what time on the clock the game much be switched off.</p><p></p><p>I also set a slightly earlier switch-off time, you notice - that gives a little "wiggle room" so the child can get the game to a "save" point before shutting it down, so he doesn't lose the data. Ask him ahead of time (if he is a skilled enough player) to assess how long he will need to save the game, then deduct tat time from the game time allowed. Show him you're doing this, to help him realise you WANT his game play to be positive, enjoyable and not a waste.</p><p></p><p>Really, I think you did very well. The coat in the bag is a nice touch - a kid throwing a tantrum is often burning off a lot of energy and won't feel the cold until he starts to calm down. By not making the coat an issue, he will have no problem reaching for his coat to put it on when HE feels the need of it.</p><p></p><p>Marg</p></blockquote><p></p>
[QUOTE="Marguerite, post: 332706, member: 1991"] Keep him aware of exactly how much time he has got, the whole time. Yes, we found that giving warnings of "OK, you have 15 minutes left." "Now you have ten minutes left" was good, but often he would get frustrated with being told this repeatedly and would even say, "You distracted me! I just lost my place," or whatever. Wii Fit is a good ting to play before school. Or Big Brain Academy. But these days I wouldlet my kids know from the beginning, how mi=uch time they have, so they can plan their whole game play. For example, "difficult child 3, we have to leave in an hour and a half. This means that whatever you choose to play, you have to shut it off in an hour and 25 minutes. So what will fit in with this plan?" It gives him better control. And yes, using a timer can really help. A large clock can also help, with a Post-It note showing at what time on the clock the game much be switched off. I also set a slightly earlier switch-off time, you notice - that gives a little "wiggle room" so the child can get the game to a "save" point before shutting it down, so he doesn't lose the data. Ask him ahead of time (if he is a skilled enough player) to assess how long he will need to save the game, then deduct tat time from the game time allowed. Show him you're doing this, to help him realise you WANT his game play to be positive, enjoyable and not a waste. Really, I think you did very well. The coat in the bag is a nice touch - a kid throwing a tantrum is often burning off a lot of energy and won't feel the cold until he starts to calm down. By not making the coat an issue, he will have no problem reaching for his coat to put it on when HE feels the need of it. Marg [/QUOTE]
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