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<blockquote data-quote="Andy" data-source="post: 200925" data-attributes="member: 5096"><p>I think noisy toys are overwhelming to kids. They need to try to figure out what is going on and then that is that - nothing more.</p><p> </p><p>With the quiet non-active toys, the toy can sit there while the child quietly figures out what it is and what it can be. The child gets to try to make it move or make a noise and if it doesn't, the child pretends that it does. Non-active toys are not threatening and can be used to do anything the child needs it to do at that moment.</p><p> </p><p>Take a block of wood. It can be anything - a hammer, a building block, a car, a plate, etc. A baby doll can be awake, asleep, happy, hungry, whatever. The child gets to decide. </p><p> </p><p>Really difficult to get a noisy toy to turn to something else. Limits imagination big time!</p><p> </p><p>I just don't know that those noisy toys are as appealing to the kids as they seem to be to the adults who make or purchase them.</p><p> </p><p>I know my kids just didn't play with the electronic games as much as other toys. </p><p></p><p>It sounds like fun to have a song when the right button is touched. But what if the right button is not touched? Is is right to send a message that something wrong was done when this is suppose to be about playing and exploring? "I am sorry, try again" "But why, I wanted to do that!"</p></blockquote><p></p>
[QUOTE="Andy, post: 200925, member: 5096"] I think noisy toys are overwhelming to kids. They need to try to figure out what is going on and then that is that - nothing more. With the quiet non-active toys, the toy can sit there while the child quietly figures out what it is and what it can be. The child gets to try to make it move or make a noise and if it doesn't, the child pretends that it does. Non-active toys are not threatening and can be used to do anything the child needs it to do at that moment. Take a block of wood. It can be anything - a hammer, a building block, a car, a plate, etc. A baby doll can be awake, asleep, happy, hungry, whatever. The child gets to decide. Really difficult to get a noisy toy to turn to something else. Limits imagination big time! I just don't know that those noisy toys are as appealing to the kids as they seem to be to the adults who make or purchase them. I know my kids just didn't play with the electronic games as much as other toys. It sounds like fun to have a song when the right button is touched. But what if the right button is not touched? Is is right to send a message that something wrong was done when this is suppose to be about playing and exploring? "I am sorry, try again" "But why, I wanted to do that!" [/QUOTE]
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