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<blockquote data-quote="Marg's Man" data-source="post: 198461" data-attributes="member: 4085"><p>It seems that some of you like the idea. It was only intended to be a way of explaining respect in terms he understand and accept. My idea is not quite as Marg said. It's more like the 80's game "Dungeons and Dragons". In that game the character's abilities are randomly generated as the result of rolling a 1-6 dice three times (3d6), giving a result between 3 and 18.</p><p></p><p>In the system I proposed to difficult child 3 respect if not random; every 'player' starts with a basic 9 respect points.</p><p>Older people get a +1 bonus for every 20 years extra age BECAUSE of life experience, special expertise in a subject also gets +1 and so on. Similarly wrong or stupid behaviour can earn -1 bonuses. Add all the bonuses and you get a result which applies at that moment - in games of this type conditions are changing all the time so the result varies from situation to situation.</p><p></p><p>Today, difficult child 3 was a big help at my club and earned himself a +1 bonus which showed when various members (mostly older men, at 53 I am one the 'babies' of the club) thanked him for assistance.</p><p></p><p>Then, when it was time to leave, we had a flat battery and I had to get a battery 'jump' from a fellow member (a 70 year old retired engineer). difficult child 3 kept butting in with the same bit of unneeded (and unnecessary) advice as we tried to manoeuvre my friend's car close enough for the leads to reach between our cars. Eventually I had to shout at him. Naturally he was miffed with me but later, when everyone was calmed down and we were on the road I explained in Respect point terms how I had a +2 bonus (+1 because I had done this several times before and +1 because I was his father) and my friend had a +6 bonus (+1 because he was a skilled engineer, +3 because he was 60 years older than difficult child 3 and +2 because he had done this more times before than me). difficult child 3 with no previous experience only had his basic 9 points, in the meantime he was LOSING points because he would not accept that we didn't need his advice (-1 for each offence).</p><p></p><p>He didn't lose points for making a wrong suggestion, it was the repetition of the same, rejected advice that lost him points until MY respect for him dropped to a level where I yelled at him. I freely admitted that I disrespected him but that it was partly a result of his own actions.</p><p></p><p>He stopped his complaints and seemed to accept the explanation. The idea still needs a lot more polishing. I don't know if we can create an actual game using it but it does seem to be a way of explaining respect in a way that difficult child 3 can accept.</p><p></p><p>Marg's Man</p></blockquote><p></p>
[QUOTE="Marg's Man, post: 198461, member: 4085"] It seems that some of you like the idea. It was only intended to be a way of explaining respect in terms he understand and accept. My idea is not quite as Marg said. It's more like the 80's game "Dungeons and Dragons". In that game the character's abilities are randomly generated as the result of rolling a 1-6 dice three times (3d6), giving a result between 3 and 18. In the system I proposed to difficult child 3 respect if not random; every 'player' starts with a basic 9 respect points. Older people get a +1 bonus for every 20 years extra age BECAUSE of life experience, special expertise in a subject also gets +1 and so on. Similarly wrong or stupid behaviour can earn -1 bonuses. Add all the bonuses and you get a result which applies at that moment - in games of this type conditions are changing all the time so the result varies from situation to situation. Today, difficult child 3 was a big help at my club and earned himself a +1 bonus which showed when various members (mostly older men, at 53 I am one the 'babies' of the club) thanked him for assistance. Then, when it was time to leave, we had a flat battery and I had to get a battery 'jump' from a fellow member (a 70 year old retired engineer). difficult child 3 kept butting in with the same bit of unneeded (and unnecessary) advice as we tried to manoeuvre my friend's car close enough for the leads to reach between our cars. Eventually I had to shout at him. Naturally he was miffed with me but later, when everyone was calmed down and we were on the road I explained in Respect point terms how I had a +2 bonus (+1 because I had done this several times before and +1 because I was his father) and my friend had a +6 bonus (+1 because he was a skilled engineer, +3 because he was 60 years older than difficult child 3 and +2 because he had done this more times before than me). difficult child 3 with no previous experience only had his basic 9 points, in the meantime he was LOSING points because he would not accept that we didn't need his advice (-1 for each offence). He didn't lose points for making a wrong suggestion, it was the repetition of the same, rejected advice that lost him points until MY respect for him dropped to a level where I yelled at him. I freely admitted that I disrespected him but that it was partly a result of his own actions. He stopped his complaints and seemed to accept the explanation. The idea still needs a lot more polishing. I don't know if we can create an actual game using it but it does seem to be a way of explaining respect in a way that difficult child 3 can accept. Marg's Man [/QUOTE]
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