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<blockquote data-quote="Marguerite" data-source="post: 198464" data-attributes="member: 1991"><p>Svengandhi, thank you very much - yours is the kind of feedback we are really wanting.</p><p></p><p>This is very much an idea still in the making. All input welcome, so the point about needing to ensure that younger kids don't automatically get disrespected - a very good point. Also, I got it wrong when I said that it was so sensitive to a kid's age that a 9 year old would have more respect points than a 10 year old, for example. Because husband had it limited to one extra point for every 20 years extra in age, it should get around that problem.</p><p></p><p>We were kicking ideas around this morning, on our long car trip. When husband suggested this, we were thinking only in terms of helping difficult child 3 ini his social interactions by giving him a really effective way of thinking about them. But now we're also wondering just how much we could do with it, even to the possibility of making it a computer game. We're thinking of other concepts we could include, perhaps with different levels (more complex levels?) for kids with different capabilities. That way it could be made simpler or more complicated, also more challenging (so kids won't get bored). While we could have Respect Points to deal with the social problems etc, we would then put things into practice by role-playing, through a game system, social interactions. Alternatively instead of a game it could be a website (like Second Life, or Gaia) in which Respect Points could be independently monitored based on language used in interactions, or some kind of user rating system (not sure about that).</p><p></p><p>If it's done as a game, then it would need to work similar to SIMS, but perhaps with manga figures so that facial expressions could be seen in almost stylised exaggerated detail. Younger players could have younger characters/avatars, perhaps more fanciful ones. The player would have their own avatar but all other players would need to be computer-generated. They would interact according to pre-programmed interactions with multiple pathways. The old D & D concept of "wandering monsters" could be kept, only in this case they would be the law-breakers and the bullies. Again, coping in those awkward social situations would earn various points (such as maybe Responsibility Points?).</p><p></p><p>It's still a very new idea.</p><p></p><p>Any other problems or suggestions - keep them coming. It is feedback like yours, svenganhi, that helps us fine-tune something that could work really well.</p><p></p><p>I don't want something that is going to cause more problems in some families. We want something that is going to help, as much as possible across as wide a platform as possible. So ALL feedback, especially concerns or problems, keep them coming.</p><p></p><p>Marg</p></blockquote><p></p>
[QUOTE="Marguerite, post: 198464, member: 1991"] Svengandhi, thank you very much - yours is the kind of feedback we are really wanting. This is very much an idea still in the making. All input welcome, so the point about needing to ensure that younger kids don't automatically get disrespected - a very good point. Also, I got it wrong when I said that it was so sensitive to a kid's age that a 9 year old would have more respect points than a 10 year old, for example. Because husband had it limited to one extra point for every 20 years extra in age, it should get around that problem. We were kicking ideas around this morning, on our long car trip. When husband suggested this, we were thinking only in terms of helping difficult child 3 ini his social interactions by giving him a really effective way of thinking about them. But now we're also wondering just how much we could do with it, even to the possibility of making it a computer game. We're thinking of other concepts we could include, perhaps with different levels (more complex levels?) for kids with different capabilities. That way it could be made simpler or more complicated, also more challenging (so kids won't get bored). While we could have Respect Points to deal with the social problems etc, we would then put things into practice by role-playing, through a game system, social interactions. Alternatively instead of a game it could be a website (like Second Life, or Gaia) in which Respect Points could be independently monitored based on language used in interactions, or some kind of user rating system (not sure about that). If it's done as a game, then it would need to work similar to SIMS, but perhaps with manga figures so that facial expressions could be seen in almost stylised exaggerated detail. Younger players could have younger characters/avatars, perhaps more fanciful ones. The player would have their own avatar but all other players would need to be computer-generated. They would interact according to pre-programmed interactions with multiple pathways. The old D & D concept of "wandering monsters" could be kept, only in this case they would be the law-breakers and the bullies. Again, coping in those awkward social situations would earn various points (such as maybe Responsibility Points?). It's still a very new idea. Any other problems or suggestions - keep them coming. It is feedback like yours, svenganhi, that helps us fine-tune something that could work really well. I don't want something that is going to cause more problems in some families. We want something that is going to help, as much as possible across as wide a platform as possible. So ALL feedback, especially concerns or problems, keep them coming. Marg [/QUOTE]
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